aBetterGun WIKI

Difficulty and scaling

Tiers

Clearing a level on one tier unlocks the next. Multipliers apply to every enemy.

TierEnemy healthEnemy damageEnemy countElite shareBoss healthBoss damagePayout
Standardx1x1x10%x1x1x1
Veteranx1.38x2.94x1.155%x1.5x1.3x1.1
Elitex1.62x3.5x1.2510%x1.89x1.55x1.2

The run clock

Enemies are stronger the later they spawn. The multiplier is fixed when the enemy spawns: health is 1 + 0.06 x m + 0.006 x m squared, and damage is 1 + 0.025 x m, where m is the run minute times 1.714. Bosses are not time-scaled.

Run minuteHealthDamage
0x1x1
1x1.12x1.04
2x1.28x1.09
3x1.47x1.13
4x1.69x1.17
5x1.95x1.21
6x2.25x1.26
7x2.58x1.3

Squad size

PlayersBoss healthSpawn rate
1x1x1
2x1.6x1.6
3x2.1x2.3
4x2.5x3

Strains

A strain is an elite variant of a normal enemy: bigger, tougher and worth more. Health x2.5, damage x1.3, experience x3, on top of the tier.