
Auto-Rifle
Class weaponVanguardProjectile
The Wall's standard issue. A steady stream that never runs dry.
Stats (base, Mk I)
- Damage
- 13.5
- Shots per second
- 8
- Burst DPS
- 108
- Sustained DPS
- 93.1
- Range
- 14 m
- Pierce
- 0 enemies
- Magazine
- 40
- Reload
- 0.8 s
- Crit chance
- 0%
- Crit damage
- x2
Damage is per shot.
Evolutions
Each weapon level milestone offers a choice. Weapon tiers add a damage bonus: Mk II x1.3, Mk III x1.69, Mk IV x2.28, Mk V x3.19, Mk VI x4.63.
Mk II (weapon level 5)
A second barrel: every shot fires two parallel rounds, each at 80% damage (1.6x against a single target).
Heavier rounds that pass through one enemy and strike the one behind (pierce +1); one barrel.
Heavier rounds that stun what they hit for a moment (shock; a shocked enemy is not stunned again until it wears off, so no stun-lock; the boss is immune); one barrel.
Mk III (weapon level 10)
Every 6th volley also fires a 5-round, 40 degree fan of piercing rounds at full damage.
The rifle cycles faster (shots per second up) and its magazine grows to keep the same time between reloads.
Rounds hit harder, and a spent round (on an enemy or at the end of its range) bursts into three shards that fly on through the pack (they never re-hit what the round hit).
Mk IV (weapon level 15)
Consecutive hits on one target ramp damage +4 % a hit to +60 %; a new target resets it.
Every 10th round bursts in a 2 m blast for 40 damage.
Rounds shove what they hit 1.5 m back (not bosses, not elites).
Mk V (weapon level 20)
Every 2 s one charged round: 5x damage, hitscan, pierces everything in a line.
Rounds rebound twice, nearest unhit enemy within 4.5 m.
A shocked enemy takes +20 % from every source for 2 s.
Mk VI (weapon level 25)
Fire 3 s without a reload: 3 s of double fire rate (once per magazine).
Every 4th volley is a 9-round 60-degree fan of piercing rounds.
Hits shock; shocked enemies in 5 m arc to each other (jumps 2, cap 15 % stun uptime, boss immune).
