aBetterGun WIKI
Weapons
Auto-Rifle

Auto-Rifle

Steady stream

Class weaponVanguardProjectile

The Wall's standard issue. A steady stream that never runs dry.

Stats (base, Mk I)

Damage
13.5
Shots per second
8
Burst DPS
108
Sustained DPS
93.1
Range
14 m
Pierce
0 enemies
Magazine
40
Reload
0.8 s
Crit chance
0%
Crit damage
x2

Damage is per shot.

Evolutions

Each weapon level milestone offers a choice. Weapon tiers add a damage bonus: Mk II x1.3, Mk III x1.69, Mk IV x2.28, Mk V x3.19, Mk VI x4.63.

Mk II (weapon level 5)

Twin-Link

A second barrel: every shot fires two parallel rounds, each at 80% damage (1.6x against a single target).

Piercing Rounds

Heavier rounds that pass through one enemy and strike the one behind (pierce +1); one barrel.

Shock Rounds

Heavier rounds that stun what they hit for a moment (shock; a shocked enemy is not stunned again until it wears off, so no stun-lock; the boss is immune); one barrel.

Mk III (weapon level 10)

Saturation Fire

Every 6th volley also fires a 5-round, 40 degree fan of piercing rounds at full damage.

Overclock Cycle

The rifle cycles faster (shots per second up) and its magazine grows to keep the same time between reloads.

Fragment Rounds

Rounds hit harder, and a spent round (on an enemy or at the end of its range) bursts into three shards that fly on through the pack (they never re-hit what the round hit).

Mk IV (weapon level 15)

Focus Fire

Consecutive hits on one target ramp damage +4 % a hit to +60 %; a new target resets it.

Chain Burst

Every 10th round bursts in a 2 m blast for 40 damage.

Stagger Rounds

Rounds shove what they hit 1.5 m back (not bosses, not elites).

Mk V (weapon level 20)

Rail Pulse

Every 2 s one charged round: 5x damage, hitscan, pierces everything in a line.

Mesh Ricochet

Rounds rebound twice, nearest unhit enemy within 4.5 m.

Pinning Fire

A shocked enemy takes +20 % from every source for 2 s.

Mk VI (weapon level 25)

Kill Zone

Fire 3 s without a reload: 3 s of double fire rate (once per magazine).

Storm Barrage

Every 4th volley is a 9-round 60-degree fan of piercing rounds.

Lockdown Array

Hits shock; shocked enemies in 5 m arc to each other (jumps 2, cap 15 % stun uptime, boss immune).

Auto-Rifle, concept art 2