
Dual SMGs
Class weaponReaperProjectile
Twin streams that tighten while you move. Made for the Reaper on the run.
Stats (base, Mk I)
- Damage
- 8
- Shots per second
- 14
- Burst DPS
- 112
- Sustained DPS
- 93.3
- Range
- 10.9 m
- Pierce
- 0 enemies
- Magazine
- 70
- Reload
- 1 s
- Crit chance
- 0%
- Crit damage
- x2
Damage is per shot.
- Fires from alternate barrels.
Evolutions
Each weapon level milestone offers a choice. Weapon tiers add a damage bonus: Mk II x1.3, Mk III x1.69, Mk IV x2.28, Mk V x3.19, Mk VI x4.63.
Mk II (weapon level 5)
Lighter rounds at a faster rate (21 a second from a 105-round pair of magazines). A round that hits an enemy or a wall rebounds once to the nearest enemy it has not hit, at full damage.
Light needles at a faster rate (21 a second, 105-round magazines) that pass through one enemy to the one behind (pierce +1).
Longer barrels: faster rounds that carry further (range and auto-aim 14 m) in a tighter cone, 21 a second from 105-round magazines.
Mk III (weapon level 10)
A kill, or every sixth hit, sets the fire rate up for a moment: it pays on a boss, not only on a swarm.
Rounds rebound once more: two rebounds on Ricochet Rounds (5 m), one (4.5 m) on the other Level 5 evolutions.
Drum magazines: 130 rounds and a quicker reload (0.6 s), so the streams rarely stop.
Mk IV (weapon level 15)
+15 % crit chance and crits deal 2.5x (2x).
A round that hits forks into two at 35 % damage each.
Firing while moving grants +10 % move speed and zero spread.
Mk V (weapon level 20)
Every 8th round per barrel is a guaranteed crit that pierces 2.
Each barrel picks its own target; +25 % fire rate while two are in range.
A dash cancels the reload and refunds 20 rounds (once per 4 s).
Mk VI (weapon level 25)
Fire rate ramps to 2x over 4 s of firing, decays over 1 s off the trigger.
Three rebounds, each +20 % damage; a rebound off a wall splits in two.
A kill has 20 % to refund a full magazine (at most once per 3 s).