
Grenade Launcher
Pool weaponAny class (Vault unlock)Lobbed explosive
Lobbed grenades bounce, then burst. Reaches targets behind cover.
Stats (base, Mk I)
- Damage
- 115
- Shots per second
- 2
- Burst DPS
- 230
- Sustained DPS
- 184
- Magazine
- 8
- Reload
- 1 s
- Crit chance
- 0%
- Crit damage
- x2
- Charges
- 8 regen 0.27/s
Damage is blast damage, 2.2 m radius.
- Bounces 2 times before bursting.
- Blast fades to 65% at the edge.
Evolutions
Each weapon level milestone offers a choice. Weapon tiers add a damage bonus: Mk II x1.3, Mk III x1.69, Mk IV x2.28, Mk V x3.19, Mk VI x4.63.
Mk II (weapon level 5)
Each blast scatters four bomblets that detonate 0.45 s later.
A bigger, heavier charge: the blast reaches 2.9 m and hits harder.
Blasts chill everything they hit (cryo slow).
Mk III (weapon level 10)
An enemy killed by a grenade or bomblet blast bursts in turn after a short delay, for a fraction of the grenade splash. Chains several enemies deep, with a cap on bursts per shot.
Each trigger lobs two grenades in a 20-degree fan, each with a lighter blast; one charge per pair.
Grenades curve toward the nearest enemy in flight, so more of them burst on contact.
Mk IV (weapon level 15)
A grenade sticks to the first body and detonates +50 % after 0.75 s.
Six bomblets per blast (was four).
Blasts knock back 2x and stagger for 0.5 s (not bosses).
Mk V (weapon level 20)
Every 4th grenade: 2x radius, 3x damage.
Three grenades in a line, 0.25 s apart, one charge.
A grenade that finds no body becomes a mine for 6 s.
Mk VI (weapon level 25)
Every 5th grenade: 4.5 m blast at 2.5x damage.
Chain detonations reach 2x radius, up to 4 links.
A blast kill refunds 1 charge (cap 3 per 10 s).
