aBetterGun WIKI
Weapons
Grenade Launcher

Grenade Launcher

Lobbed blast

Pool weaponAny class (Vault unlock)Lobbed explosive

Lobbed grenades bounce, then burst. Reaches targets behind cover.

Stats (base, Mk I)

Damage
115
Shots per second
2
Burst DPS
230
Sustained DPS
184
Magazine
8
Reload
1 s
Crit chance
0%
Crit damage
x2
Charges
8 regen 0.27/s

Damage is blast damage, 2.2 m radius.

Evolutions

Each weapon level milestone offers a choice. Weapon tiers add a damage bonus: Mk II x1.3, Mk III x1.69, Mk IV x2.28, Mk V x3.19, Mk VI x4.63.

Mk II (weapon level 5)

Bomblet Burst

Each blast scatters four bomblets that detonate 0.45 s later.

Heavy Charge

A bigger, heavier charge: the blast reaches 2.9 m and hits harder.

Frost Shell

Blasts chill everything they hit (cryo slow).

Mk III (weapon level 10)

Chain Detonation

An enemy killed by a grenade or bomblet blast bursts in turn after a short delay, for a fraction of the grenade splash. Chains several enemies deep, with a cap on bursts per shot.

Twin Volley

Each trigger lobs two grenades in a 20-degree fan, each with a lighter blast; one charge per pair.

Guided Shells

Grenades curve toward the nearest enemy in flight, so more of them burst on contact.

Mk IV (weapon level 15)

Sticky Charge

A grenade sticks to the first body and detonates +50 % after 0.75 s.

Frag Rain

Six bomblets per blast (was four).

Concussion Field

Blasts knock back 2x and stagger for 0.5 s (not bosses).

Mk V (weapon level 20)

Demolition Charge

Every 4th grenade: 2x radius, 3x damage.

Carpet Bomb

Three grenades in a line, 0.25 s apart, one charge.

Proxy Mines

A grenade that finds no body becomes a mine for 6 s.

Mk VI (weapon level 25)

Thermobaric Shell

Every 5th grenade: 4.5 m blast at 2.5x damage.

Chain Reaction

Chain detonations reach 2x radius, up to 4 links.

Recycle Loader

A blast kill refunds 1 charge (cap 3 per 10 s).

Grenade Launcher, concept art 2