aBetterGun WIKI
Weapons
Heavy Cannon

Heavy Cannon

Siege shell

Class weaponTitanProjectile

A slow, heavy shell with huge knockback. The Titan's answer to a crowd.

Stats (base, Mk I)

Damage
72
Shots per second
1.5
Burst DPS
108
Sustained DPS
88.8
Range
14 m
Pierce
2 enemies
Magazine
9
Reload
1.3 s
Crit chance
0%
Crit damage
x2

Damage is per shot.

Evolutions

Each weapon level milestone offers a choice. Weapon tiers add a damage bonus: Mk II x1.3, Mk III x1.69, Mk IV x2.28, Mk V x3.19, Mk VI x4.63.

Mk II (weapon level 5)

Boulder-Bounce

A heavier shell. When it is spent (pierce used up, or a wall) it bounces once toward the nearest enemy it has not hit and its pierce resets: a second line.

Armor Piercer

A heavier shell that punches through two more enemies in a line (pierce 2 -> 4) instead of bouncing.

Concussion Shell

A heavier shell that stuns every enemy it hits (shock; the boss is immune).

Mk III (weapon level 10)

Kinetic Scatter

Where the shell is spent it splits into six piercing shards over 70 degrees.

Blast Shell

Where the shell is spent it detonates: a 3 m blast that throws the pack back.

Autoloader

An autoloader: the cannon fires faster (shots per second up) and holds two more shells.

Mk IV (weapon level 15)

Sabot Core

First enemy hit takes +50 % (armour-piercing); pierce +1.

Shockwave Shell

Where the shell is spent, a 4 m ring knocks everything outward.

Recoil Brace

Each shot grants 20 % damage reduction for 1 s.

Mk V (weapon level 20)

Siege Mode

Standing still 1 s: +60 % damage and +4 m reach until you move.

Rolling Thunder

+2 bounces; each bounce leaves a 3 s damaging shockwave line.

Gravity Shell

Impact pulls enemies within 3 m to the centre.

Mk VI (weapon level 25)

Orbital Marker

Every 6th shell calls three shells onto the target 1 s later.

Seismic Cascade

Every bounce and split detonates a 2.5 m blast (cap 4 per shell).

Bulwark Battery

Kills shave 1 s off Earthshaker's cooldown (cap 3 s per 10 s).

Heavy Cannon, concept art 2