
Heavy Cannon
Class weaponTitanProjectile
A slow, heavy shell with huge knockback. The Titan's answer to a crowd.
Stats (base, Mk I)
- Damage
- 72
- Shots per second
- 1.5
- Burst DPS
- 108
- Sustained DPS
- 88.8
- Range
- 14 m
- Pierce
- 2 enemies
- Magazine
- 9
- Reload
- 1.3 s
- Crit chance
- 0%
- Crit damage
- x2
Damage is per shot.
Evolutions
Each weapon level milestone offers a choice. Weapon tiers add a damage bonus: Mk II x1.3, Mk III x1.69, Mk IV x2.28, Mk V x3.19, Mk VI x4.63.
Mk II (weapon level 5)
A heavier shell. When it is spent (pierce used up, or a wall) it bounces once toward the nearest enemy it has not hit and its pierce resets: a second line.
A heavier shell that punches through two more enemies in a line (pierce 2 -> 4) instead of bouncing.
A heavier shell that stuns every enemy it hits (shock; the boss is immune).
Mk III (weapon level 10)
Where the shell is spent it splits into six piercing shards over 70 degrees.
Where the shell is spent it detonates: a 3 m blast that throws the pack back.
An autoloader: the cannon fires faster (shots per second up) and holds two more shells.
Mk IV (weapon level 15)
First enemy hit takes +50 % (armour-piercing); pierce +1.
Where the shell is spent, a 4 m ring knocks everything outward.
Each shot grants 20 % damage reduction for 1 s.
Mk V (weapon level 20)
Standing still 1 s: +60 % damage and +4 m reach until you move.
+2 bounces; each bounce leaves a 3 s damaging shockwave line.
Impact pulls enemies within 3 m to the centre.
Mk VI (weapon level 25)
Every 6th shell calls three shells onto the target 1 s later.
Every bounce and split detonates a 2.5 m blast (cap 4 per shell).
Kills shave 1 s off Earthshaker's cooldown (cap 3 s per 10 s).
