
Laser Beam
Pool weaponAny class (Vault unlock)Continuous beam
A continuous beam that ramps up on a held target. Watch the heat.
Stats (base, Mk I)
- Damage
- 78
- Fire
- Continuous
- DPS
- 78
- Range
- 12 m
- Magazine
- 3
- Reload
- 1 s
- Crit chance
- 0%
- Crit damage
- x2
- Charges
- 6 regen 0.2/s
Damage is per second, ramps up on a held target.
- Heats up while firing and locks out for 1.2 s if it overheats.
Evolutions
Each weapon level milestone offers a choice. Weapon tiers add a damage bonus: Mk II x1.3, Mk III x1.69, Mk IV x2.28, Mk V x3.19, Mk VI x4.63.
Mk II (weapon level 5)
The beam refracts off one wall and keeps cutting along the new line, and cuts through its first target to one more.
The beam ramps up faster and higher on a held target, and reaches 14 m like every Level 5 laser.
A wider beam that cuts through three enemies in its band (radius up, pierce 2); it reaches 14 m like every Level 5 laser.
Mk III (weapon level 10)
The beam splits into three 20-degree beams of full strength: a pack is cut three ways and a lone target loses nothing.
A hotter beam: more damage per second, and everything it touches burns.
A charged beam: more damage per second, and it stuns what it touches for a moment (shock; no stun-lock, the boss is immune).
Mk IV (weapon level 15)
Ramp ceiling +200 % on a held target.
At its first target the beam forks into two 15-degree beams at 60 % each.
Heat capacity +50 % and cooling 2x.
Mk V (weapon level 20)
Hold 1.5 s, then a 0.4 s lance: 3x damage, pierces everything.
The beam sweeps +/- 20 degrees across the aim.
The beam deflects enemy bullets it crosses.
Mk VI (weapon level 25)
Retargeting keeps the ramp; at full heat dps +100 %.
Five beams over 40 degrees at 30 % each.
An overheat vents a 5 m blast that stuns for 1 s (not bosses).
