aBetterGun WIKI
Weapons
Laser Beam

Laser Beam

Held beam

Pool weaponAny class (Vault unlock)Continuous beam

A continuous beam that ramps up on a held target. Watch the heat.

Stats (base, Mk I)

Damage
78
Fire
Continuous
DPS
78
Range
12 m
Magazine
3
Reload
1 s
Crit chance
0%
Crit damage
x2
Charges
6 regen 0.2/s

Damage is per second, ramps up on a held target.

Evolutions

Each weapon level milestone offers a choice. Weapon tiers add a damage bonus: Mk II x1.3, Mk III x1.69, Mk IV x2.28, Mk V x3.19, Mk VI x4.63.

Mk II (weapon level 5)

Wall Refraction

The beam refracts off one wall and keeps cutting along the new line, and cuts through its first target to one more.

Focus Lens

The beam ramps up faster and higher on a held target, and reaches 14 m like every Level 5 laser.

Wide Aperture

A wider beam that cuts through three enemies in its band (radius up, pierce 2); it reaches 14 m like every Level 5 laser.

Mk III (weapon level 10)

Prism Split

The beam splits into three 20-degree beams of full strength: a pack is cut three ways and a lone target loses nothing.

Thermal Lance

A hotter beam: more damage per second, and everything it touches burns.

Arc Beam

A charged beam: more damage per second, and it stuns what it touches for a moment (shock; no stun-lock, the boss is immune).

Mk IV (weapon level 15)

Coherent Beam

Ramp ceiling +200 % on a held target.

Fork Lens

At its first target the beam forks into two 15-degree beams at 60 % each.

Cooling Vent

Heat capacity +50 % and cooling 2x.

Mk V (weapon level 20)

Lance Mode

Hold 1.5 s, then a 0.4 s lance: 3x damage, pierces everything.

Sweep Arc

The beam sweeps +/- 20 degrees across the aim.

Mirror Field

The beam deflects enemy bullets it crosses.

Mk VI (weapon level 25)

Sunfire Core

Retargeting keeps the ramp; at full heat dps +100 %.

Prism Array

Five beams over 40 degrees at 30 % each.

Overload Vent

An overheat vents a 5 m blast that stuns for 1 s (not bosses).

Laser Beam, concept art 2