
Rail Driver
Pool weaponAny class (Vault unlock)Charged piercing shot
Hold to charge, then release a needle that pierces every body and one wall.
Stats (base, Mk I)
- Damage
- 400
- Shots per second
- 0.7
- Burst DPS
- 296.3
- Sustained DPS
- 216.2
- Range
- 26 m
- Pierce
- 7 enemies
- Magazine
- 2
- Reload
- 1 s
- Crit chance
- 0%
- Crit damage
- x2
- Charges
- 5 regen 0.13/s
Damage is per full charge.
- Hold to charge for 1.2 s (you move at 55% speed while charging); an early release hits for 35% or more.
- Pierces one wall.
Evolutions
Each weapon level milestone offers a choice. Weapon tiers add a damage bonus: Mk II x1.3, Mk III x1.69, Mk IV x2.28, Mk V x3.19, Mk VI x4.63.
Mk II (weapon level 5)
The line reaches 34 m and the auto-aim 24 m.
The line is 0.9 m wide: it takes a lane of a swarm, not a file.
Full charge in 0.9 s and a tap fires at 50 %: the cycle is 22 % faster.
Mk III (weapon level 10)
Passes three walls and ignores a strain's armor (its direct-hit damage reduction).
At the first body it hits, the line forks two side lines at 22 degrees for 60 % damage.
Bodies on the line are shoved 8 m along it (not bosses; the per-tick knockback clamp holds).
Mk IV (weapon level 15)
Full-charge shots on one target within 3 s ramp +8 % each to +40 %; a new target resets it.
The line is 1.4 m wide and its pierce counts every body inside.
Releasing a charge slides you back 2.5 m (no stamina, not a dash: no i-frames).
Mk V (weapon level 20)
Hold to 2.0 s for +60 % damage; you move at 35 % while past 1.2 s.
Each body the line kills throws a 3 m side lane for 40 % damage.
The line stays 0.8 s and erases hostile bullets crossing it (boss beams and mortars excepted).
Mk VI (weapon level 25)
A full-charge shot kills a non-elite body under 15 % HP outright and refunds a charge (never the boss).
A full charge fires three lines at -8, 0 and +8 degrees, 60 % damage each.
A full-charge release gives 25 % damage reduction for 1.5 s, once per 4 s.