
Rocket Launcher
Pool weaponAny class (Vault unlock)Straight explosive
A straight rocket with a huge blast and a slow reload. Make each one count.
Stats (base, Mk I)
- Damage
- 80
- Shots per second
- 0.5
- Burst DPS
- 40
- Sustained DPS
- 29.1
- Magazine
- 2
- Reload
- 1.5 s
- Crit chance
- 0%
- Crit damage
- x2
- Charges
- 3 regen 0.1/s
Damage is blast damage, 2.7 m radius.
- Blast fades to 60% at the edge.
Evolutions
Each weapon level milestone offers a choice. Weapon tiers add a damage bonus: Mk II x1.3, Mk III x1.69, Mk IV x2.28, Mk V x3.19, Mk VI x4.63.
Mk II (weapon level 5)
Rockets steer toward the nearest enemy after launch.
A bigger warhead: the blast reaches 3.4 m at a little less damage in the centre.
A faster motor: rockets fly at 28 m/s, so they land before the pack moves.
Mk III (weapon level 10)
Each shot launches three rockets in a 10-degree fan, 0.08 s apart, at a smaller blast each; one charge per salvo.
A heavier rocket that scatters four bomblets where it bursts.
A heavier rocket whose blast chills everything it hits (cryo slow).
Mk IV (weapon level 15)
A second charge 0.3 s later at 50 % on the same target.
Two extra micro rockets (20 % damage) per salvo.
Impact knocks back 3x.
Mk V (weapon level 20)
+40 % against Bruisers, elites and bosses.
Six homing mini rockets per trigger at 25 % each.
Rockets taunt: enemies in 6 m target the rocket's impact for 1.5 s.
Mk VI (weapon level 25)
Every 4th trigger: one 6 m rocket at 6x.
A salvo repeats five times, 0.4 s apart, one charge.
Firing pushes you back 2 m (counts as a dash).
