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Weapons
Rocket Launcher

Rocket Launcher

Heavy splash

Pool weaponAny class (Vault unlock)Straight explosive

A straight rocket with a huge blast and a slow reload. Make each one count.

Stats (base, Mk I)

Damage
80
Shots per second
0.5
Burst DPS
40
Sustained DPS
29.1
Magazine
2
Reload
1.5 s
Crit chance
0%
Crit damage
x2
Charges
3 regen 0.1/s

Damage is blast damage, 2.7 m radius.

Evolutions

Each weapon level milestone offers a choice. Weapon tiers add a damage bonus: Mk II x1.3, Mk III x1.69, Mk IV x2.28, Mk V x3.19, Mk VI x4.63.

Mk II (weapon level 5)

Homing Guidance

Rockets steer toward the nearest enemy after launch.

Wide Warhead

A bigger warhead: the blast reaches 3.4 m at a little less damage in the centre.

Rapid Rocket

A faster motor: rockets fly at 28 m/s, so they land before the pack moves.

Mk III (weapon level 10)

Rocket Salvo

Each shot launches three rockets in a 10-degree fan, 0.08 s apart, at a smaller blast each; one charge per salvo.

Cluster Warhead

A heavier rocket that scatters four bomblets where it bursts.

Cryo Warhead

A heavier rocket whose blast chills everything it hits (cryo slow).

Mk IV (weapon level 15)

Tandem Warhead

A second charge 0.3 s later at 50 % on the same target.

Micro Pod

Two extra micro rockets (20 % damage) per salvo.

Shock Rocket

Impact knocks back 3x.

Mk V (weapon level 20)

Armor Breaker

+40 % against Bruisers, elites and bosses.

Swarm Rockets

Six homing mini rockets per trigger at 25 % each.

Flare Decoy

Rockets taunt: enemies in 6 m target the rocket's impact for 1.5 s.

Mk VI (weapon level 25)

Siege Rocket

Every 4th trigger: one 6 m rocket at 6x.

Rolling Barrage

A salvo repeats five times, 0.4 s apart, one charge.

Retro Thrusters

Firing pushes you back 2 m (counts as a dash).

Rocket Launcher, concept art 2