aBetterGun WIKI
Weapons
Saw Disc

Saw Disc

Returning disc

Pool weaponAny class (Vault unlock)Projectile

A spinning disc strikes on the way out, and again on the way back, along one line.

Stats (base, Mk I)

Damage
80
Shots per second
1
Burst DPS
80
Sustained DPS
64
Range
12 m
Pierce
7 enemies
Magazine
4
Reload
1 s
Crit chance
0%
Crit damage
x2
Charges
8 regen 0.2/s

Damage is per shot.

Evolutions

Each weapon level milestone offers a choice. Weapon tiers add a damage bonus: Mk II x1.3, Mk III x1.69, Mk IV x2.28, Mk V x3.19, Mk VI x4.63.

Mk II (weapon level 5)

Serrated Edge

The return pass hits 1.5x: a body in the lane takes 2.5 hits' worth.

Long Throw

The disc flies 16 m out before it turns.

Twin Disc

Two discs 14 degrees apart (each 65 % damage): two lanes.

Mk III (weapon level 10)

Boomerang Arc

The return path bows 3 m to the side: a second lane.

Wall Carom

Three wall bounces instead of one: each bounce is a new lane.

Magnet Return

The return pass pulls bodies 1.5 m toward the line (not bosses).

Mk IV (weapon level 15)

Hot Edge

Hits on one body within 2 s ramp +10 % each to +50 %.

Wide Blade

A 2.0 m blade: the lane is 40 % wider.

Catch Dash

Catching the disc gives +20 % move speed for 1 s (does not stack).

Mk V (weapon level 20)

Double Pass

The disc lingers 0.3 s at its turning point: bodies under it take four more hits (one pass of damage in all).

Shard Burst

Each wall bounce releases four shards for 40 % damage.

Shove Blade

Bodies hit are shoved 5 m out of the lane (not bosses).

Mk VI (weapon level 25)

Orbital Saw

The disc circles the nearest body it reaches (not a boss) for 1.5 s, four hits a second (one pass of damage in all), then returns.

Buzzsaw Fan

Three discs fan out at -15, 0 and +15 degrees, 55 % damage each.

Catch Shield

Catching the disc gives a 30 HP shield for 3 s, once per 8 s.

Saw Disc, concept art 2