
Shotgun
Pool weaponAny class (Vault unlock)Pellet cone
A cone of pellets. Devastating up close, weak at range. Shoves what it hits.
Stats (base, Mk I)
- Damage
- 117
- Shots per second
- 3
- Burst DPS
- 351
- Sustained DPS
- 270
- Range
- 10 m
- Projectiles
- 9
- Magazine
- 10
- Reload
- 1 s
- Crit chance
- 0%
- Crit damage
- x2
- Charges
- 16 regen 0.53/s
Damage is per pellet, 9 pellets in a 28 degree cone.
- Full damage up to 4 m, fading to 30% by 10 m.
Evolutions
Each weapon level milestone offers a choice. Weapon tiers add a damage bonus: Mk II x1.3, Mk III x1.69, Mk IV x2.28, Mk V x3.19, Mk VI x4.63.
Mk II (weapon level 5)
The cone chokes to 16 degrees and every shot adds a heavy centre slug (hitscan, pierce 2, longer reach). Pellets stay, so Thermal Spread has something to ignite.
More pellets in a wider cone that carries further: thirteen pellets over 40 degrees, each a little lighter, falling off to 12 m (auto-aim 11 m).
The pellets give way to one heavy slug that punches through five enemies in a line (hitscan, pierce 4, 14 m, auto-aim 12 m).
Mk III (weapon level 10)
Ten pellets; every pellet or slug hit ignites the target (burn).
Eleven pellets; every pellet or slug hit chills the target (cryo slow).
Eleven pellets; every pellet or slug hit stuns the target for a moment (shock; no stun-lock, the boss is immune).
Mk IV (weapon level 15)
The two centre pellets deal 2x and ignore falloff.
Pellets fork into two at the end of their flight.
Point-blank hits (under 3 m) knock back 2x and stun 0.4 s (not bosses).
Mk V (weapon level 20)
Each trigger fires two blasts 0.12 s apart for one charge.
Pellets pierce 1 and the cone widens to 36 degrees.
A point-blank shot kicks you 3 m back (free dash, 4 s cooldown).
Mk VI (weapon level 25)
The slug kills any non-elite under 20 % HP outright.
24 pellets over 60 degrees at 55 % each.
Emptying the magazine emits a 4 m nova (knockback, 60 damage).
