
Every class
Hardened Rounds
+18% weapon damage.
5 levels. Rarity: Rolled when offered.
| Level | Effect |
|---|---|
| 1 | +18% weapon damage. |
| 2 | +36% weapon damage. |
| 3 | +54% weapon damage. |
| 4 | +72% weapon damage. |
| 5 | +90% weapon damage. |
Each level you gain offers three cards. A card has up to 5 levels, and the table on each card shows what it gives at every level. Weapon upgrades from weapon level 5 on are on the weapon evolutions page. The game offers 57 cards.
A pick moves a card up by its rarity: Basic 1 level, Rare 2 levels, Legendary 3 levels. A roll that would pass the top level drops to a smaller rarity that fits.
Cards with five levels never roll Uncommon. A few cards have only one to three levels and move up one level per pick; each of their levels has its own rarity, shown on the card.
| Your level | Basic | Rare | Legendary |
|---|---|---|---|
| 2 and up | 94% | 6% | 0% |
| 5 and up | 93% | 6% | 1% |
| 10 and up | 93% | 6% | 1% |
| 20 and up | 92% | 6% | 2% |
Legendary cards can appear once you reach level 5: at most 1 per offer and 3 per run.

Every class
+18% weapon damage.
5 levels. Rarity: Rolled when offered.
| Level | Effect |
|---|---|
| 1 | +18% weapon damage. |
| 2 | +36% weapon damage. |
| 3 | +54% weapon damage. |
| 4 | +72% weapon damage. |
| 5 | +90% weapon damage. |

Every class
+12% fire rate.
5 levels. Rarity: Rolled when offered.
| Level | Effect |
|---|---|
| 1 | +12% fire rate. |
| 2 | +24% fire rate. |
| 3 | +36% fire rate. |
| 4 | +48% fire rate. |
| 5 | +60% fire rate. |

Every class
+4.8% move speed.
5 levels. Rarity: Rolled when offered.
| Level | Effect |
|---|---|
| 1 | +4.8% move speed. |
| 2 | +9.6% move speed. |
| 3 | +14.4% move speed. |
| 4 | +19.2% move speed. |
| 5 | +24% move speed. |

Every class
+20 max HP. Heals the added amount.
5 levels. Rarity: Rolled when offered.
| Level | Effect |
|---|---|
| 1 | +20 max HP. Heals the added amount. |
| 2 | +40 max HP. Heals the added amount. |
| 3 | +60 max HP. Heals the added amount. |
| 4 | +80 max HP. Heals the added amount. |
| 5 | +100 max HP. Heals the added amount. |

Every class
+1 round per volley, in a fan.
2 levels. Rarity: Legendary or Rare.
| Level | Effect |
|---|---|
| 1 | +1 round per volley, in a fan. Legendary |
| 2 | +2 rounds per volley, in a fan. Rare |

Every class
Rounds pass through +1 enemy.
3 levels. Rarity: Uncommon or Rare.
| Level | Effect |
|---|---|
| 1 | Rounds pass through +1 enemy. Uncommon |
| 2 | Rounds pass through +2 enemies. Rare |
| 3 | Rounds pass through +3 enemies. Rare |

Every class
+6% critical hit chance.
5 levels. Rarity: Rolled when offered.
| Level | Effect |
|---|---|
| 1 | +6% critical hit chance. |
| 2 | +12% critical hit chance. |
| 3 | +18% critical hit chance. |
| 4 | +24% critical hit chance. |
| 5 | +30% critical hit chance. |

Every class
+20% Bio-Essence pickup range.
5 levels. Rarity: Rolled when offered.
| Level | Effect |
|---|---|
| 1 | +20% Bio-Essence pickup range. |
| 2 | +40% Bio-Essence pickup range. |
| 3 | +60% Bio-Essence pickup range. |
| 4 | +80% Bio-Essence pickup range. |
| 5 | +100% Bio-Essence pickup range. |

Every class
+0.5 HP per second.
5 levels. Rarity: Rolled when offered.
| Level | Effect |
|---|---|
| 1 | +0.5 HP per second. |
| 2 | +1 HP per second. |
| 3 | +1.5 HP per second. |
| 4 | +2 HP per second. |
| 5 | +2.5 HP per second. |

Every class
+4% damage reduction.
5 levels. Rarity: Rolled when offered.
| Level | Effect |
|---|---|
| 1 | +4% damage reduction. |
| 2 | +8% damage reduction. |
| 3 | +12% damage reduction. |
| 4 | +16% damage reduction. |
| 5 | +20% damage reduction. |

Every class
Ability cooldown -1.6%.
5 levels. Rarity: Rolled when offered.
| Level | Effect |
|---|---|
| 1 | Ability cooldown -1.6%. |
| 2 | Ability cooldown -3.2%. |
| 3 | Ability cooldown -4.8%. |
| 4 | Ability cooldown -6.4%. |
| 5 | Ability cooldown -8%. |

Every class
Restore 25% of your max HP.
No levels. Used once when picked.

Every class
+18% magazine size: more rounds before you need a reload.
5 levels. Rarity: Rolled when offered.
| Level | Effect |
|---|---|
| 1 | +18% magazine size: more rounds before you need a reload. |
| 2 | +36% magazine size: more rounds before you need a reload. |
| 3 | +54% magazine size: more rounds before you need a reload. |
| 4 | +72% magazine size: more rounds before you need a reload. |
| 5 | +90% magazine size: more rounds before you need a reload. |

Every class
+15% reload speed: your weapon is back in action sooner.
5 levels. Rarity: Rolled when offered.
| Level | Effect |
|---|---|
| 1 | +15% reload speed: your weapon is back in action sooner. |
| 2 | +30% reload speed: your weapon is back in action sooner. |
| 3 | +45% reload speed: your weapon is back in action sooner. |
| 4 | +60% reload speed: your weapon is back in action sooner. |
| 5 | +75% reload speed: your weapon is back in action sooner. |

Every classCryo
Each hit adds +21% more chill.
5 levels. Rarity: Rolled when offered.
| Level | Effect |
|---|---|
| 1 | Each hit adds +21% more chill. |
| 2 | Each hit adds +42% more chill. |
| 3 | Each hit adds +63% more chill. |
| 4 | Each hit adds +84% more chill. |
| 5 | Each hit adds +105% more chill. |

Every classCryo
Frozen enemies take +9% more damage.
5 levels. Rarity: Rolled when offered.
| Level | Effect |
|---|---|
| 1 | Frozen enemies take +9% more damage. |
| 2 | Frozen enemies take +18% more damage. |
| 3 | Frozen enemies take +27% more damage. |
| 4 | Frozen enemies take +36% more damage. |
| 5 | Frozen enemies take +45% more damage. |

Every classShock
Shock arcs gain +1 jump.
2 levels. Rarity: Rare.
| Level | Effect |
|---|---|
| 1 | Shock arcs gain +1 jump. Rare |
| 2 | Shock arcs gain +2 jumps. Rare |

Every classShock
Far shock links lose 4% less damage per jump.
5 levels. Rarity: Rolled when offered.
| Level | Effect |
|---|---|
| 1 | Far shock links lose 4% less damage per jump. |
| 2 | Far shock links lose 8% less damage per jump. |
| 3 | Far shock links lose 12% less damage per jump. |
| 4 | Far shock links lose 16% less damage per jump. |
| 5 | Far shock links lose 20% less damage per jump. |

Every classShock
Shock arcs reach +12% farther between enemies.
5 levels. Rarity: Rolled when offered.
| Level | Effect |
|---|---|
| 1 | Shock arcs reach +12% farther between enemies. |
| 2 | Shock arcs reach +24% farther between enemies. |
| 3 | Shock arcs reach +36% farther between enemies. |
| 4 | Shock arcs reach +48% farther between enemies. |
| 5 | Shock arcs reach +60% farther between enemies. |

Every classFire
Fire leaps farther between bodies: +16% reach.
5 levels. Rarity: Rolled when offered.
| Level | Effect |
|---|---|
| 1 | Fire leaps farther between bodies: +16% reach. |
| 2 | Fire leaps farther between bodies: +32% reach. |
| 3 | Fire leaps farther between bodies: +48% reach. |
| 4 | Fire leaps farther between bodies: +64% reach. |
| 5 | Fire leaps farther between bodies: +80% reach. |

Every classFire
Burns last +24% longer.
5 levels. Rarity: Rolled when offered.
| Level | Effect |
|---|---|
| 1 | Burns last +24% longer. |
| 2 | Burns last +48% longer. |
| 3 | Burns last +72% longer. |
| 4 | Burns last +96% longer. |
| 5 | Burns last +120% longer. |

Every classShock
Your primary hits throw shock arcs to 2 nearby enemies.
One level. Rarity: Basic.

Every classShock
Shock arc damage +15%.
5 levels. Rarity: Rolled when offered.
| Level | Effect |
|---|---|
| 1 | Shock arc damage +15%. |
| 2 | Shock arc damage +30%. |
| 3 | Shock arc damage +45%. |
| 4 | Shock arc damage +60%. |
| 5 | Shock arc damage +75%. |

Every classShock
Shocked enemies stay stunned +0.06 s longer.
5 levels. Rarity: Rolled when offered.
| Level | Effect |
|---|---|
| 1 | Shocked enemies stay stunned +0.06 s longer. |
| 2 | Shocked enemies stay stunned +0.12 s longer. |
| 3 | Shocked enemies stay stunned +0.18 s longer. |
| 4 | Shocked enemies stay stunned +0.24 s longer. |
| 5 | Shocked enemies stay stunned +0.3 s longer. |

Every classFire
Your primary hits set enemies alight for 2 seconds.
One level. Rarity: Basic.

Every classFire
Burn damage per second +18%.
5 levels. Rarity: Rolled when offered.
| Level | Effect |
|---|---|
| 1 | Burn damage per second +18%. |
| 2 | Burn damage per second +36%. |
| 3 | Burn damage per second +54%. |
| 4 | Burn damage per second +72%. |
| 5 | Burn damage per second +90%. |

Every classFire
Burning enemies have a +6% chance to ignite neighbours.
5 levels. Rarity: Rolled when offered.
| Level | Effect |
|---|---|
| 1 | Burning enemies have a +6% chance to ignite neighbours. |
| 2 | Burning enemies have a +12% chance to ignite neighbours. |
| 3 | Burning enemies have a +18% chance to ignite neighbours. |
| 4 | Burning enemies have a +24% chance to ignite neighbours. |
| 5 | Burning enemies have a +30% chance to ignite neighbours. |

ReaperFire
Phase Shift's fire trail grows +14% wider and longer.
5 levels. Rarity: Rolled when offered.
| Level | Effect |
|---|---|
| 1 | Phase Shift's fire trail grows +14% wider and longer. |
| 2 | Phase Shift's fire trail grows +28% wider and longer. |
| 3 | Phase Shift's fire trail grows +42% wider and longer. |
| 4 | Phase Shift's fire trail grows +56% wider and longer. |
| 5 | Phase Shift's fire trail grows +70% wider and longer. |

Every classCryo
Your primary hits chill. 3 hits freeze a Skrit.
One level. Rarity: Basic.

Every classCryo
A frozen kill bursts for 10% of its max HP. Never chains.
5 levels. Rarity: Rolled when offered.
| Level | Effect |
|---|---|
| 1 | A frozen kill bursts for 10% of its max HP. Never chains. |
| 2 | A frozen kill bursts for 20% of its max HP. Never chains. |
| 3 | A frozen kill bursts for 30% of its max HP. Never chains. |
| 4 | A frozen kill bursts for 40% of its max HP. Never chains. |
| 5 | A frozen kill bursts for 50% of its max HP. Never chains. |

TitanCryo
Earthshaker leaves a frozen field 4 m wide for a few seconds.
2 levels. Rarity: Uncommon or Rare.
| Level | Effect |
|---|---|
| 1 | Earthshaker leaves a frozen field 4 m wide for a few seconds. Uncommon |
| 2 | Earthshaker leaves a frozen field 6 m wide for a few seconds. Rare |

TitanCryo
Hammer hits chill x2 as hard.
2 levels. Rarity: Uncommon or Rare.
| Level | Effect |
|---|---|
| 1 | Hammer hits chill x2 as hard. Uncommon |
| 2 | Hammer hits chill x3 as hard. Rare |

Every class
Critical hits deal +0.15x more damage.
5 levels. Rarity: Rolled when offered.
| Level | Effect |
|---|---|
| 1 | Critical hits deal +0.15x more damage. |
| 2 | Critical hits deal +0.3x more damage. |
| 3 | Critical hits deal +0.45x more damage. |
| 4 | Critical hits deal +0.6x more damage. |
| 5 | Critical hits deal +0.75x more damage. |

Every class
Dash stamina recovers +15% faster.
5 levels. Rarity: Rolled when offered.
| Level | Effect |
|---|---|
| 1 | Dash stamina recovers +15% faster. |
| 2 | Dash stamina recovers +30% faster. |
| 3 | Dash stamina recovers +45% faster. |
| 4 | Dash stamina recovers +60% faster. |
| 5 | Dash stamina recovers +75% faster. |

Every class
Adds 9 HP of shield that recharges when you go unhurt.
5 levels. Rarity: Rolled when offered.
| Level | Effect |
|---|---|
| 1 | Adds 9 HP of shield that recharges when you go unhurt. |
| 2 | Adds 18 HP of shield that recharges when you go unhurt. |
| 3 | Adds 27 HP of shield that recharges when you go unhurt. |
| 4 | Adds 36 HP of shield that recharges when you go unhurt. |
| 5 | Adds 45 HP of shield that recharges when you go unhurt. |

Every class
Each kill restores +0.3 HP, up to a set rate.
5 levels. Rarity: Rolled when offered.
| Level | Effect |
|---|---|
| 1 | Each kill restores +0.3 HP, up to a set rate. |
| 2 | Each kill restores +0.6 HP, up to a set rate. |
| 3 | Each kill restores +0.9 HP, up to a set rate. |
| 4 | Each kill restores +1.2 HP, up to a set rate. |
| 5 | Each kill restores +1.5 HP, up to a set rate. |

Every class
Knockback +18% on every hit.
5 levels. Rarity: Rolled when offered.
| Level | Effect |
|---|---|
| 1 | Knockback +18% on every hit. |
| 2 | Knockback +36% on every hit. |
| 3 | Knockback +54% on every hit. |
| 4 | Knockback +72% on every hit. |
| 5 | Knockback +90% on every hit. |

Every class
Fallen Nihil shed supply pods +15% more often.
5 levels. Rarity: Rolled when offered.
| Level | Effect |
|---|---|
| 1 | Fallen Nihil shed supply pods +15% more often. |
| 2 | Fallen Nihil shed supply pods +30% more often. |
| 3 | Fallen Nihil shed supply pods +45% more often. |
| 4 | Fallen Nihil shed supply pods +60% more often. |
| 5 | Fallen Nihil shed supply pods +75% more often. |

Every class
A second element's cards join your draft at 50% weight.
One level. Rarity: Legendary.

Vanguard
Bulwark's pulse reaches +0.6 m farther.
5 levels. Rarity: Rolled when offered.
| Level | Effect |
|---|---|
| 1 | Bulwark's pulse reaches +0.6 m farther. |
| 2 | Bulwark's pulse reaches +1.2 m farther. |
| 3 | Bulwark's pulse reaches +1.8 m farther. |
| 4 | Bulwark's pulse reaches +2.4 m farther. |
| 5 | Bulwark's pulse reaches +3 m farther. |

Vanguard
Casting Bulwark refills your magazine.
One level. Rarity: Rare.

Vanguard
+0.6 max HP per level, plated onto your frame.
5 levels. Rarity: Rolled when offered.
| Level | Effect |
|---|---|
| 1 | +0.6 max HP per level, plated onto your frame. |
| 2 | +1.2 max HP per level, plated onto your frame. |
| 3 | +1.8 max HP per level, plated onto your frame. |
| 4 | +2.4 max HP per level, plated onto your frame. |
| 5 | +3 max HP per level, plated onto your frame. |

Reaper
Velocity Edge stacks last 0.6 s longer after a kill.
5 levels. Rarity: Rolled when offered.
| Level | Effect |
|---|---|
| 1 | Velocity Edge stacks last 0.6 s longer after a kill. |
| 2 | Velocity Edge stacks last 1.2 s longer after a kill. |
| 3 | Velocity Edge stacks last 1.8 s longer after a kill. |
| 4 | Velocity Edge stacks last 2.4 s longer after a kill. |
| 5 | Velocity Edge stacks last 3 s longer after a kill. |

Reaper
The auto-swing connects 0.12 m farther out.
5 levels. Rarity: Rolled when offered.
| Level | Effect |
|---|---|
| 1 | The auto-swing connects 0.12 m farther out. |
| 2 | The auto-swing connects 0.24 m farther out. |
| 3 | The auto-swing connects 0.36 m farther out. |
| 4 | The auto-swing connects 0.48 m farther out. |
| 5 | The auto-swing connects 0.6 m farther out. |

Reaper
After Phase Shift, 4.8% more enemy rounds miss you.
5 levels. Rarity: Rolled when offered.
| Level | Effect |
|---|---|
| 1 | After Phase Shift, 4.8% more enemy rounds miss you. |
| 2 | After Phase Shift, 9.6% more enemy rounds miss you. |
| 3 | After Phase Shift, 14.4% more enemy rounds miss you. |
| 4 | After Phase Shift, 19.2% more enemy rounds miss you. |
| 5 | After Phase Shift, 24% more enemy rounds miss you. |

Titan
The hammer waits 6% less between swings.
5 levels. Rarity: Rolled when offered.
| Level | Effect |
|---|---|
| 1 | The hammer waits 6% less between swings. |
| 2 | The hammer waits 12% less between swings. |
| 3 | The hammer waits 18% less between swings. |
| 4 | The hammer waits 24% less between swings. |
| 5 | The hammer waits 30% less between swings. |

Titan
Each swing sweeps 12 degrees wider.
5 levels. Rarity: Rolled when offered.
| Level | Effect |
|---|---|
| 1 | Each swing sweeps 12 degrees wider. |
| 2 | Each swing sweeps 24 degrees wider. |
| 3 | Each swing sweeps 36 degrees wider. |
| 4 | Each swing sweeps 48 degrees wider. |
| 5 | Each swing sweeps 60 degrees wider. |

Titan
Earthshaker hits 18% harder. Its stun is unchanged.
5 levels. Rarity: Rolled when offered.
| Level | Effect |
|---|---|
| 1 | Earthshaker hits 18% harder. Its stun is unchanged. |
| 2 | Earthshaker hits 36% harder. Its stun is unchanged. |
| 3 | Earthshaker hits 54% harder. Its stun is unchanged. |
| 4 | Earthshaker hits 72% harder. Its stun is unchanged. |
| 5 | Earthshaker hits 90% harder. Its stun is unchanged. |

Auto-Rifle
Range and auto-aim distance +0.84 m.
5 levels. Rarity: Rolled when offered.
| Level | Effect |
|---|---|
| 1 | Range and auto-aim distance +0.84 m. |
| 2 | Range and auto-aim distance +1.68 m. |
| 3 | Range and auto-aim distance +2.52 m. |
| 4 | Range and auto-aim distance +3.36 m. |
| 5 | Range and auto-aim distance +4.2 m. |

Auto-Rifle
Rounds fly 9.6% faster, so you lead moving targets less.
5 levels. Rarity: Rolled when offered.
| Level | Effect |
|---|---|
| 1 | Rounds fly 9.6% faster, so you lead moving targets less. |
| 2 | Rounds fly 19.2% faster, so you lead moving targets less. |
| 3 | Rounds fly 28.8% faster, so you lead moving targets less. |
| 4 | Rounds fly 38.4% faster, so you lead moving targets less. |
| 5 | Rounds fly 48% faster, so you lead moving targets less. |

Auto-Rifle
Each hit shoves the target back +0.6 m/s.
5 levels. Rarity: Rolled when offered.
| Level | Effect |
|---|---|
| 1 | Each hit shoves the target back +0.6 m/s. |
| 2 | Each hit shoves the target back +1.2 m/s. |
| 3 | Each hit shoves the target back +1.8 m/s. |
| 4 | Each hit shoves the target back +2.4 m/s. |
| 5 | Each hit shoves the target back +3 m/s. |

Dual SMGs
Both SMGs reach and auto-aim 0.84 m farther.
5 levels. Rarity: Rolled when offered.
| Level | Effect |
|---|---|
| 1 | Both SMGs reach and auto-aim 0.84 m farther. |
| 2 | Both SMGs reach and auto-aim 1.68 m farther. |
| 3 | Both SMGs reach and auto-aim 2.52 m farther. |
| 4 | Both SMGs reach and auto-aim 3.36 m farther. |
| 5 | Both SMGs reach and auto-aim 4.2 m farther. |

Dual SMGs
Spread cone 9.6% narrower, standing and moving.
5 levels. Rarity: Rolled when offered.
| Level | Effect |
|---|---|
| 1 | Spread cone 9.6% narrower, standing and moving. |
| 2 | Spread cone 19.2% narrower, standing and moving. |
| 3 | Spread cone 28.8% narrower, standing and moving. |
| 4 | Spread cone 38.4% narrower, standing and moving. |
| 5 | Spread cone 48% narrower, standing and moving. |

Dual SMGs
A kill puts +0.6 rounds back in the magazine.
5 levels. Rarity: Rolled when offered.
| Level | Effect |
|---|---|
| 1 | A kill puts +0.6 rounds back in the magazine. |
| 2 | A kill puts +1.2 rounds back in the magazine. |
| 3 | A kill puts +1.8 rounds back in the magazine. |
| 4 | A kill puts +2.4 rounds back in the magazine. |
| 5 | A kill puts +3 rounds back in the magazine. |

Heavy Cannon
Shell blast radius +0.24 m.
5 levels. Rarity: Rolled when offered.
| Level | Effect |
|---|---|
| 1 | Shell blast radius +0.24 m. |
| 2 | Shell blast radius +0.48 m. |
| 3 | Shell blast radius +0.72 m. |
| 4 | Shell blast radius +0.96 m. |
| 5 | Shell blast radius +1.2 m. |

Heavy Cannon
Blast damage +12%. The direct hit is unchanged.
5 levels. Rarity: Rolled when offered.
| Level | Effect |
|---|---|
| 1 | Blast damage +12%. The direct hit is unchanged. |
| 2 | Blast damage +24%. The direct hit is unchanged. |
| 3 | Blast damage +36%. The direct hit is unchanged. |
| 4 | Blast damage +48%. The direct hit is unchanged. |
| 5 | Blast damage +60%. The direct hit is unchanged. |

Heavy Cannon
Shells fly 9.6% faster over the same range.
5 levels. Rarity: Rolled when offered.
| Level | Effect |
|---|---|
| 1 | Shells fly 9.6% faster over the same range. |
| 2 | Shells fly 19.2% faster over the same range. |
| 3 | Shells fly 28.8% faster over the same range. |
| 4 | Shells fly 38.4% faster over the same range. |
| 5 | Shells fly 48% faster over the same range. |